The Stage 32 Videos: Procedural City Creation

Indie Filmmaker Procedural City Speed Design: City of Aden

A bit of Procedural City Speed Designing for the upcoming Indie Feature Cypher's Journey, The Gates of Heaven. Building whole , unique cities via procedural workflow. Procedural streets, lots and buildings (stand-in geometry) were built over a World Creator Heightmap (and simple Colormap), coded at LOD4 (swapped at export with LOD1 version to Unreal Engine) along with Normal, Material ID and Packed PBR Materials. Sci-Fi Hero Buildings are placed FPO as is Water/Ocean plane. UV'd in Maya and Textured in Substance. Finished in Unreal. Follow me on Stage32 and on IG @mightyjova
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